We can’t deny the fact that Game Controllers are getting more and more advanced for every generation. They have too much technology in them these days. That includes Wireless connections, analog sticks, d-pads, shoulder and face buttons, touchpads, microphones, speakers, haptic feedback. But all lead to one thing, the price hike. More advanced, more expensive. Sony wants to do something about that and filed a patent on Banana PlayStation Controller. I’m not kidding.
According to a recently published patent application, “It would be desirable if a user could use an inexpensive, simple and non-electronic device as a video game peripheral,” the application reads. “The present disclosure seeks to address or at least alleviate some of the above-identified problems.”
But as we mentioned about the “Sony PlayStation Banana Controller,” it is not just about bananas. The application describes a method that works with any “non-luminous passive object being held by a user.” It could be a pen, a bar of chocolate, or the inventors’ preferred examples, bananas, and oranges.
Patent Drawings
![Sony PlayStation Banana Controller Patent Drawings](data:image/svg+xml,%3Csvg%20xmlns='http://www.w3.org/2000/svg'%20viewBox='0%200%201135%20471'%3E%3C/svg%3E)
A camera tracks the items in users’ hands based on pixels, contours, and colors in the images. A game could possibly recognize objects as controllers; they may program it in that way. Or a game could ask you to choose from pre-configured objects and use them as a controller.
However, the patent is nothing more than a concept until it comes under mass production. Big companies hold a lot of patents, and only a few of them come for real-life usage. But this Banana Controller concept is the coolest tech, and I admire it if the concept comes to life.
So that’s been it. Thank you for reading, and do share the article if you get a bit piece of information. Also, keep an eye on this space for relevant updates. Stay safe, and we hope to see you around.